As with our previous presentation, the time spent playing around with Ozobots in the Nusdeh Yoh library highlights the difficulty of trying to envision a use for a particular piece of technology in the absence of educational context. I’m not sure how I’d work Ozobots into any subject I hope to be teaching at the secondary level. A useful product to have in the back of my mind should I fail to find my dream job out of the gate, however. My main takeaway from this presentation has less to do with the technology itself than it does with how students operate within the learning environment. Whether we were trying to teach Ozobot to love (unsuccesful) or getting Ozobots to fight one another (inconclusive), everyone in our group was fully engaged and working closely together. Technology in the classroom can thus be an effective tool for eliciting learner engagement, cooperation, and creativity.
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